Week 9 – Prototypin’

Looking back at what happened two weeks ago doesn’t seem like much of a stunt, however, once you try looking back and see all the haze of everything that’s been taking place, you cannot really settle on what really happened on which day and what exactly happened, it’s just this much work, which just squeezes throughout time of which you eventually start losing track. And as I try dealing with a variety of courses and Ed Tech being one of them, dedicating you unscathed concentration on one, second, fifth project, managing, converging ideas and dealing with multiple, sometimes overlapping between projects stakeholders, I feel this all will likely replicate to the working environment for me eventually, which all in all is good.

Oh, now I remember what happened. We went on a trip to LCCS, where we converged the groups: Ocean Odyssey and Blussion and we were presenting the low-fidelity prototypes. I personally, decided to continue working on the Unity prototype in which I tried converging a variety of the ideas that popped up. I had a prototype created in earlier weeks, however it did not quite work as intended and so I discouraged myself from presenting it. Due to my experience with projection mapping, I decided to refrain from providing the user movement if it’s going to be placed in a Dome environment due to just, the experience becoming blurry likely due to projector’s refresh rate. While light travels unbeatably fast, there are some other processes that just doesn’t make the shift of colour within the scene immediate and all sort of stuff can start happening: ghosting, blurring, artifacts etc.

On the other spectrum, from Unity and the Google Cardboard prototype I created running on my Android phone, there were quite a few obstacles to deal with along. I had to install Android Studio to get the SDK package to get it running but even then I remained with other issues, how to recreate the interaction methods in a new scene? What sort of interactions should be in the scene? I chucked into it a counter system, along with basic colour shifting due to gazing on the objects, which in this particular case I kept as just simple cubes. I used Gaia Procedural Environments system to create a new environment but that was one of my first approaches to it, with the documentation being quite unforthcoming I had to experiment a bit and then refine the environment to feel more life-like. And then there were clashes between the plugins that I had to debug and make an attempt at resolving and then the waiting time to get the prototype built, which can take ages and in this case, it still would need a good about hour to get it all up and running.

The effort was relatively rewarding, though, as Gaia comes with some underwater post-processing effects that make it look as if you were actually underwater with the addition of appropriate and according sounds. The interactions worked and I eventually presented the cardboard prototype which didn’t quite look good within the google cardboard, unfortunately. I personally thought of the experience to be rather quite average but instead, I actually received quite a bit of attention and feedback, with one LCCS student remarking the experience as ‘cool’, others pitching in ideas, asking whether this can be done or that.

The entire point of this prototype was to give an idea of what is possible to be created, how the students ideas can be synthesised and to imagine how all of this could look in a Dome, where the entire environment would be rendered onto a 360 environment to be all around you, and to start thinking about how the experience should look like at a more refined stage later on.

I managed to work on the prototype while others did sketches, drawings and continued to discuss on what is needed to get the experience right. I managed to introduce an iteration in which transparent, red cylinders would be dropping from the sky and float down all around whoever would be experiencing it, with the option for them to act and make the cylinders disapear. A direct reference to some of the core features, ideas voiced earlier I believe in Blussion, where people could start cleaning the ocean or polluting it even more (the latter I did not introduce). I also started to tweak the colours so that they appropriately reacted with the 3D glasses which was quite a pain, a bit of foreshadowing of what was to come next.

Here is a demonstration of one of the problems I had, as I would keep on losing the interaction method once I descended below a specific level.

Afterwards, we were scheduling what each of us needed to keep working in the coming days, which assets, what narrative, recordings, all of that etc. And so we continued working.

PS: Also, I had a longer version of the post but wordpress decided to not update the thing and all was lost (note to whoever decided to work on a wordpress environment)

Week 9: Progress on the making!

After allocating tasks to the students in Week 8, Raquel and I were excited to see what the students have come up with. A few of the kids were tasked with coming up with a slogan, a few with ideas for a logo and others were tasked with doing more drawings. Everyone was told to come up with a question that we can use in the trivia.

To our delight, when we got there, everyone on our team was drawing! Some were drawing trees, some a scene from the ocean. Below are some of the drawings.

ASSETS

The tree with moustache:

The enchanting forest:

An imaginative anime character and a cat:

The Trash Trivia showtree, logo and slogan: “Just Do It”

The gentlefish host:

An ornate tree out of a folk story

Iba’s poetic slogan…

Copy of the contract we made for the following weeks:

Everyone was tasked with a job to do on Earth Day and also for homework. Jeet and Veer were both assigned the researcher’s role.

 

USER TEST

We had the incredible opportunity to play one round of our game using the PowerPoint we prepared. It took around ~25 minutes and provided us with lots of good insight into what we should work on for the next iteration.

The kids suggested the following:

  • make some questions more generic and easier so that people don’t get completely stuck on one question
  • allocate different points to questions depending on level of difficulty
  • have a cheat sheet for the PowerPoint operator so they know where the right answers are

Prototype 1 screenshots:

Kamali’s trash drawing was used to create a scene of a forest with polluted river. The tree background is an image I found elsewhere and used for testing/ideation purposes. The resulting image was used as the main background of the game until more drawings of trees/forests were done by the students.

Richard’s logo drawing was used as a test Trash Trivia logo. The logo was animated to have flashing effect where the letters alternate from cyan to white.

A tree picture from the internet, decorated with Kamali’s trash drawings was used as the tree of trash that appear behind every question.

The cross pattern from Kamali’s trash bin drawing was used as a background for the questions. Pressing on Show Question displays a new question.

Pressing on Show Answers displays the answers hidden behind black boxes. Clicking on each box reveals the answers behind.

 

SOUND EFFECTS

The entire team participated in series of recordings for sound effect for Trash Trivia. The result of this session will be posted in the next post.

WEEK 9 AND WEEK PLAYTECH

PlayTech was fun and visitors enjoyed our Oceanic Odyssey experience. Although I thought yesterday would be out of control because the number of people, it turned out great. LCCS students helped us guide visitors and offered glasses to them. While visitors were in the dome, they were a bit confused about where to look at in the beginning, we have to tell them “stand here and look at that direction”etc., it would be nice have some kind of instructions first or even verbal guide them before they enter the dome. Another thing I noticed was their reactions after wearing glasses, it was a bit hard for people to think and read at the same time surprisingly. When they read “cover your left eye”, they usually need a moment to think about which one is left and which one is right. So for Monday, we plan to have LCCS students help us narrate these stories and instructions for a better experience. Overall, It was a nice user testing yesterday.

Week 9: Working with LCCS

Visiting LCCS was very productive this week. This was the first time our full dome group met and when we showed them our ideas of having two worlds, they were really excited about it. They felt that their original scrip were going to become irrelevant but we explained that their script could be slightly altered to become the intro of our experience. The students split into the scripting/narrating team and the artist team. We were lucky to have a few great artists to create the assets. For the coming weeks, we will be combining the assets and putting them into an underwater environment. The Parsons students also split into teams for physical building, editing the drawings, and building the underwater environment. I look forward to seeing the results.

Explaining prototype
Watching prototype
Creating/experimenting with lense