This week we generated a bunch of keywords related to water, pollution etc. Kristiana and I then discussed how to synthesize (sp?) some of these ideas into a digestible story. We eventually landed on an ARG (alternate reality game) idea where the user is a spy investigating the ways we’ve been brainwashed into using plastics in our daily routines. By observing and documenting plastics use in the immediate surroundings the spy learns that these problems dont have one single solution and can feel overwhelming. However by the end they leave with the sense that they have a keener awareness of the issue on a grassroot level and are able to make small changes in their daily life.