W1

1. What did you learn about we are doing in this studio for the semester? Did anything stand out as something that you like/dislike? 
I enjoy immersive and dynamic the class offers and multi-dimension activities such as visual, storyboarding and sound creations. unlike other class the expansion of the opportunities is open and reasonable, which allows individual to contribute their best.
2. What did you learn about Design Thinking? 
” Design thinking refers to the cognitive, strategic and practical processes by which design concepts are developed by designers and or design teams,  obviously the
critical thinking through team collaborations and indeed important and necessary. thru the first week’s team up, I already realize the amazing outcome of brainstorming and deep think.

First Week Questions

1. What did you learn about we are doing in this studio for the semester?

Develop experiences that are going to transcend into children’s minds and enrich their lives to have a future impact of global good. I’m excited for this because we’ll be working as a group with eachs abilities to achieve a common goal.

Did anything stand out as something that you like/dislike?

Loved how abstract we got for our seemingly very pragmatic course and topics.

2. What did you learn about Design Thinking?

Teaching is the best way of learning. I’m excited because we are all about  creating memorable experiences, experiences created with design.

Week 1

1. Tell us a bit about what you expect from a studio about technology and how it affects education. I am deeply interested/concerned about the idea of technology in our modern lives, and the notion that technology could possibly be used to teach the future generation is both terrifying and inspiring. I hope to learn from this class how this technology is to be used in the classroom and what that means for future classrooms. What are the benefits? What are the consequences? I wish to take a somewhat anthropological approach to this innovation.

2. Do you know a 3D program (of any kind) No
3. Do you know Unity 3D? No
4. Are you familiar with Adobe Creative Suite? Somewhat, but not fluent.
5. Do you have a familiarity with Computer Science? No
6. Do you know any physical computing? No

7. Are you skilled at any other design or media platform? I have no design or story-related prior experience, but am willing to dive in and try (especially on the story-related side).

8. Let us know anything about your experience as a teacher. I am currently teaching this semester at a school, but have no prior experience. I like working with children and wish to become a better teacher/communicator.

9. Are you a good writer? I am more comfortable with writing than designing, and love to research and make theories or conclusions.

Week 1 – Zhane Lloyd

This semester, I signed up for two courses that revolve around technology: Ed Tech & Design Thinking and Design & Education. I expected there would be some redundancy with the two but Design & Education would put more emphasis on readings. I did not expect Ed Tech & Design Thinking to ultimately culminate in an environmental project. I think the environmental  problems are a culmination of many societal issues and helping children alleviate some of these issues would be helpful for our future.

I think the “Thinking in Systems” reading helped shape my understanding of Design Thinking. Design has to be approached as a system and designers must figure how each individual component works together to produce the final product. I also think that Design Thinking could be a way to figure out how to disrupt the way the system works, but not be careful not to have disastrous results. Meaning, as design is about the user – the disruption of the standard should still result in the final product being usable and accessible to people.

week01

What did you learn about we are doing in this studio for the semester?  

In this Education Technology and Design Thinking class, we are collaborating with LCCS students and design projects for Earth Day. I am excited about meeting them and sharing creative thoughts together.

Did anything stand out as something that you like/dislike?

From the first class, I think the workshop of closing my eyes and think for a moment about my latest experience with water is very useful. By using this way, I can easily calm down and think about what can we do to contribute to Earth Day. I also enjoyed the process of building a prototype quickly and I remember Seymour said: “Education has very little to do with the explanation it has to do with engagement.”

What did you learn about Design Thinking?

As a graphic designer, we use design thinking method for all of our projects. We always find a problem first, we analyze the problem, do research about it then sketch and prototype our solutions.

—Olivia Yan

Jessica Dantas – Homework One

1. What did you learn about we are doing in this studio for the semester? Did anything stand out as something that you like/dislike?

I think for this studio course we will be learning and teaching middle school students from New Jersey about Virtual and Augmented reality. We will be building domes, making games etc. The biggest part of the class (I think) is that it’s a very social and interactive course. Even from class one, we were already working with our hands, talking with our peers, engaging in our designs and conversations and showing what our thinking process is.  I’m excited to be learning about VR/AR because I know almost nothing about it. One thing I’m anxious about is I won’t have any portfolio work out of the course, since I’m so new to what we will be doing.

2. What did you learn about Design Thinking?

So far, design thinking goes beyond solving a problem- it’s about exploring the elements of the process we are in and failing over and over again until a solution arrises. This is simple but mind opening- specially for impatient people like me. Failure is definitely a major part of design thinking and so is asking questions, showing people what we’ve done and accepting feedback.

 

Week 1 Response

1. What did you learn about what we are doing in this studio for the semester? Did anything stand out as something that you like/dislike?

This semester we are partnering with several nonprofits/organizations to carry out a project centered around educational technology and co-design. Specifically, we will be collaborating with students from the New Jersey based Learning Community Charter School to design experiences/projects that will be showcased during Parsons Play Tech on the 13 April and Earth Day on the 20 April. The possible topic/theme we will be exploring is The Hudson River ecology as one of the project partners is the NY/NJ Baykeeper organization. During this co-design process, we (including students from LCCS) will be teaching and learning from each other using innovative tools such as the Rumii, the virtual classroom platform, and Mouse Create, an online educational platform by a nonprofit dedicated to making technology education accessible to children.

Personally, I am fascinated by the fact that learning and teaching is increasingly moving into a digital, or virtual, space. This is opening up opportunities for learning in under-served areas around the world but it also presents unique challenges of its own around internet connectivity, device availability etc. The opportunity to experiment with both Rumii and Mouse Create is very exciting and I can see this experience later informing my work in the nonprofit sector. There are definitely many questions I would like to try to answer through this class in relation to where best designers today should invest in if education is where they would like to contribute to. Additionally, working with real-world stakeholders – the students, the school, those creating new educational technologies, and a community partner – is going to be an invaluable experience for any designer who wishes to act as a bridge between disciplines and stakeholders. I’m excited by this challenge.

2. What did you learn about Design Thinking?

I think originally ‘design thinking’ was referring very much to the unique thought process of designers that is reflected in their making; hence the ‘thinking’ in the phrase? It consists of initial surveying (research) of the problem/focus area, iterations of possible improvements/changes, with evaluations of each iteration. But more recent uses of the phrase seems to have a more action-focused explanation – that you’ve got to start making something even if you cannot foresee a perfect solution no matter how much you think everything through beforehand. At the core of the phrase, though, is the idea of breaking down a problem into smaller pieces (part systems thinking as explained in Thinking in Systems: A Primer) that can be easily ‘processed’ and ‘digested’. It is generally encouraged in many problem-solving contexts because together the smaller components make up more than just their sum (e.g. an effective solution!).

I think the ‘design’ part of the term is interesting because although the iterative process described above is present in other disciplines – say, engineering – perhaps it is called a ‘design thinking’ process, as opposed to an ‘engineering thinking’ process, because in design there is more room for mistakes and failures. As well, designers know that they cannot know everything, and cannot have all relevant data before they make a decision. Part of the task of being a designer is to follow their intuition, and part of design thinking is also about making the whole, and then analyzing its impact on the world to learn from it, before fully understanding, or knowing, what the smaller components do/should be. In effect, it’s a forward thinking process that enables you to get unstuck from an unfamiliar and ambiguous situation.

Week One Post

1. What did you learn about we are doing in this studio for the semester? Did anything stand out as something that you like/dislike?

From the first class, I have learned that we will be working with the Learning Community Charter School with the goal of innovating learning for children through creating an Earth Day experience for for the Community Partner Baykeeper. What stood out the most to me was the amount of opportunities and possibilities this project will provide. It is both exciting and daunting but I look forward to being challenged.

2. What did you learn about Design Thinking?

Design Thinking is a processed in which a problem is confronted. I learned that before going in for the solution, steps should be taken so that the problem and is well defined and sufficient research is done. Also, I learned that it is a continuous process of prototyping, testing, evaluating, and then starting over from prototyping. I found the exercise from class useful in understanding the process of this technique.

Week 1 Questions!

1. What did you learn about we are doing in this studio for the semester? Did anything stand out as something that you like/dislike?

I have learned that we will be working with middle school children in tackling with environmental issues for Earth Day for which we will be involving different sets of tools, all the way from physical computing to augmented/virtual reality and co-designing solutions with the children to design and develop proposed solutions in the forms of an MVP-grade solution.

So far there is not that much that I can tell that I like or dislike, I’ll need to learn a bit more about what we will be doing. There is also the question of what our roles will be, whether the facilitators for what the kids will ideate and to what degree will the kids have to take over the workflow.

There are some parts that are quite interesting and I do not quite exactly know about, such as the virtual learning space as I comprehended it. Is it a virtual space in which we will be interacting with the children? That would be kinda cool but I didn’t know the technology was here yet, to be in an interactive world and actively create prototypes within such world (except for people going crazy in building computers in minecraft etc.)

There is also the question of how does the Design Thinking pitch into this project, how strict it will be and how structured it might become, I’m referring more in relation to the time spent on each component of the UCD Process, all the way from research to prototyping. Despite it is an iterative process, how much time should be spent on researching the topic? And then once the ideation takes place, how will that impact the prototyping so that all the stakeholders are happy with the MVP?

2. What did you learn about Design Thinking?  – Julie

I recall design thinking as a process, researching another person’s feelings in multiple steps by the use of an interview about a specific subject, extracting the more distinct: obvious, tacit and latent knowledge, in order to rapidly come up with potential solutions via sketching and storyboarding, eventually leading to the prototyping phase with the use of provided set of tools and materials.

What in a way was new for me, was the speed with which all these steps were executed and despite the very tight timeframe, an appropriate solution was generated that suited not only my interviewee but also at least one other person in the class, who knew exactly what I have created based on my description and demonstration of a very low-fidelity prototype/mockup of the actual solution.

Regardless, I know Design Thinking as a powerful tool to create solutions that are just simply going to be useful for the end user, whether it’s just the designer who’s driving the process or if it takes places in some configuration ie. by co-design etc.