Week 7 – Restructuring, Recharging, Analysis

So for this week I decided to well, take a week off, it’s Spring Break. Discover a bit of what Manhattan has to offer, primarily in terms of museums, food, interesting attractions and Trader Joe’s. The beginning of the break was a notch hectic, though, as my mindset was still burning red after the mid-term streak and I had to reorganise in many ways. The break did me a lot of good, although I see what’s about to come, what seems like a step-up from the mid-terms working rigour actually.

Before the Spring Break technically took off, I received a phone call, as apparently I missed a conference call. I was quite behind with reading emails, so nothing really reached me on a normal basis throughout preceding week. But I caught up to speed and managed to produce a few notes about this and that.

Also, I somehow magically cannot find the cluster of notes that I have taken at LCCS. Sadly, as there were plenty of great ideas that the students came up with and myself included. In addition, I could not overcome some difficulties with getting the low-fi prototype to the extent I wanted it, I had a few workarounds in my mind but those would have taken quite some time and effort. I’ll still see if I can push through a late version but what it technically was, well, was a spin-off from the Hydrangeas. I really liked that concept and I just wanted to adapt this to Unity… Until I found out it was kinda actually the same idea. I’ll push an update, perhaps I can get conceptual build uploaded sometime before the next class takes place.

I had a few notes, though.

First, about the Garbage Garry. I just managed to see a (in my eyes) absolutely brilliant animation series Love, Death + Robots, a Netflix anthology produced by David Fincher and Tim Miller, and some of the best animation studios around the world. Once I saw the 9th episode ‘The Dump’, I was like – woa, hold on, that looks like Garbage Garry to me! (For reference for others if they’re interested to see how Garbage Garry’s world could look like)

Second: It seems that I will be in between teams, trying to stitch up technologically stuff for the Dome, primarily but could also be in between Unity and other technologies. Now, while my experience with Unity is ever-increasing, especially since I’m at Parsons, juggling between a variety of technologies might prove a notch tricky. In any case, all three projects are connected in some ways to underwater worlds, in such case the first reference link I established was, well, Subnautica. A quite rather interesting videogame, where most of the time you get to explore rather sci-fi but still dynamic, diverse and extremely rich underwater biomes, where vibrant colours and spectacular fluorescent lighting comes and goes. Rather to serve as inspiration but this is one rather good source of inspiration. From others, Blue Planet I & II look also great, also for reference (these two I never managed to finish, though).

I have proposed instead of a field-game, gamifying the environment, such as bins, as to connecting them to the Dome and visualising how not recycling pollutes the environment. This brings the ideas broached to rather shallower waters but it’s very palpable, one action will generate a reaction. In any case, merging the ideas or some features seem (to me) like the right way to go. There is a reference to this, as at University of Sydney there are a few people who came up with an idea of a gamified trash bin.

…aaaand I guess that is all for now?